Entry tags:
"I tell no one any story but his own." (take 3)
All right, so.
Since Aslan is basically the equivalent of GOD in his world, that means, aside from being practically omnipotent, he is also omniscient - i.e. there is canonical evidence for him knowing not only about what happens in worlds that aren't his own, but also about people (their names, etc) before he even talks to them. For the sake of the game, this will obviously be toned down in terms of what he can/cannot know about in-game events and people, but just so I'm not stepping on any toes, please fill out the following form so I know what he can know about your character!
Name: Character Name | Character Journal
Race: I.e., is your character human or something else? Can he know that?
World Information: Canon Name | Canon Information (a wiki or something like it is fine)
Summarize- What kind of place does your character come from? Is it Earth? Another planet? Have any major, world-shaking events happened recently? What kind of creation/god mythos is there?
Personal Information: A link to the character's application or some other informational source would be great, along with a brief summary of the character's life.
Issues to Be Explored: Since Aslan is very much about counseling those who need it, what, in particular, would you like Aslan to pick up about your character and address? Can be positive or negative.
Religious Affiliation: Is your character devout in some shape or form?
Plot: Is there anything your character is doing in the House that he might know about/be interested in?
Stipulations: Can Aslan mention any of the above information publicly? If so, how much?
Tagging: Are you okay with Aslan tagging your character's posts?
Just as a note: Aslan, as a rule, will never disclose any personal information about your character to others. He isn't the type to intervene either so even if your character is dastardly and evil, he probably won't do anything about it. Free Will, and all that.
Also, regarding fourth-walling: If you think your character would ICly know about Aslan (i.e., he/she has read the books or seen the films), feel free to recognize him! Since he's from the end of Voyage of the Dawn Treader, though, I'd rather people didn't get too much into the details of the later books.
Since Aslan is basically the equivalent of GOD in his world, that means, aside from being practically omnipotent, he is also omniscient - i.e. there is canonical evidence for him knowing not only about what happens in worlds that aren't his own, but also about people (their names, etc) before he even talks to them. For the sake of the game, this will obviously be toned down in terms of what he can/cannot know about in-game events and people, but just so I'm not stepping on any toes, please fill out the following form so I know what he can know about your character!
Name: Character Name | Character Journal
Race: I.e., is your character human or something else? Can he know that?
World Information: Canon Name | Canon Information (a wiki or something like it is fine)
Summarize- What kind of place does your character come from? Is it Earth? Another planet? Have any major, world-shaking events happened recently? What kind of creation/god mythos is there?
Personal Information: A link to the character's application or some other informational source would be great, along with a brief summary of the character's life.
Issues to Be Explored: Since Aslan is very much about counseling those who need it, what, in particular, would you like Aslan to pick up about your character and address? Can be positive or negative.
Religious Affiliation: Is your character devout in some shape or form?
Plot: Is there anything your character is doing in the House that he might know about/be interested in?
Stipulations: Can Aslan mention any of the above information publicly? If so, how much?
Tagging: Are you okay with Aslan tagging your character's posts?
Just as a note: Aslan, as a rule, will never disclose any personal information about your character to others. He isn't the type to intervene either so even if your character is dastardly and evil, he probably won't do anything about it. Free Will, and all that.
Also, regarding fourth-walling: If you think your character would ICly know about Aslan (i.e., he/she has read the books or seen the films), feel free to recognize him! Since he's from the end of Voyage of the Dawn Treader, though, I'd rather people didn't get too much into the details of the later books.
no subject
Race: Human!
World Information: Final Fantasy Tactics Advance/Ivalice Alliance [AU] | Link to the Ivalice Alliance portal. She's from post-FFTA, and the majority of the games on there are Ancient History in her world.
HAHAHAH. Ritz's world, on the surface, seems about like ours in the mid-to-late 80's/early 90's. Limited internet, no magic to speak of... except for the fact that there totally is. My take on it is that the government got quite fond of power (
there seems to be a trend of The Government Likes Power And Will Manipulate And Hurt People To Get And Keep It) and basically forced all the magic-users out. There used to be a plethora of non-human races. They're gone now, far out of memory. Anything that might imply the world is not Totally Mundane has been actively squished since time immemorial.Except where things from the past come back.
Personal Information: App here.
Ritz grew up pretty normal, loving mom and dad in a tiny northern town. Dad disappeared one day, never to return! Ritz lived life as normal for a while. Got sent to a dream-world by a weird book, realized that said Weird Book was not just some way-out-there fantasy thing, started obsessively studying said book and becoming more paranoid and fearful of her government.
Issues to Be Explored:
Brittle Strength - While Ritz talks a good game and has more than her fair share of determination, her insecurities make that strength of character quite brittle.
Paranoia, Paranoia, Everybody's Coming to Get Me - Because of how thoroughly her world has been manipulated, and her own status in opposition of that, Ritz is understandably paranoid.
Perfectionism - Good luck trying to get her to stop making snippy internal monologues about how anything less than perfect from her isn't acceptable.
Amazing Human Stress Ball - Left on her own devices, without any interference or people she trusts to unburden herself to, it is entirely likely that she will work herself into a breakdown and only compound it by trying to not let it show. It will only get worse if she is severely hurt in some way, or forced into a form of "downtime".
Looks gift horses in the mouth - Ritz doesn't trust the better natures of people. She doesn't trust people, and certainly doesn't think that people will think highly of her, or want to be friends with her. She is AMAZINGLY skilled at rationalizing away why someone would think well of her. In addition, she is fairly sure that she's only useful in a practical sense, and thinks of things in that light.
Religious Affiliation: NOPE. NONE.
Plot: NOT REALLY, but she has a giant magical tome on her back that basically serves as an 'ark' to bring back the parts of Ivalican history (the other races and magic, things like that) that had vanished from her world. It's on her back/in her backpack.
Stipulations: None really, but if he mentions the Grimoire she will go paranoid and avoid the everloving hell out of him.
Tagging: yep! Tag away!