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Character Name: Aslan
Series: The Chronicles of Narnia (books)
Timeline: The end of Voyage of the Dawn Treader.
Canon Resource Link(s):
The Chronicles of Narnia | Aslan
Character History:
Aslan hails from the world of Narnia, a realm where talking animals, centaurs, fauns, dwarves, and other such mythical creatures exist together with human beings. To the south there is Archenland, allies of Narnia, and even further south is the land of Calormen where men worship the god Tash. To the east are many islands, some populated, some not, and to the very ends of the Earth, there exists a place only few have seen: Aslan's Country.
Before all of these places existed, however, or the stars began to dance across the sky, Aslan was. The Son of the Emperor-Over-the-Sea (Narnia's God, essentially), Aslan is, in effect, not a Jesus allegory, but rather (according to C.S. Lewis), whom Jesus would have been if a place like Narnia existed. In the same way that Lucifer from Sandman is separate from the Biblical account, Aslan exists in his own world as its Lord and Creator. He is the only character who appears in all seven of the Chronicles of Narnia, which begins (chronologically) with The Magician's Nephew.
In The Magician's Nephew, Aslan first appears when Digory, Polly, Jadis, Uncle Andrew, the Cabby, and Strawberry (later dubbed Flegde), come upon an empty world using magic rings. The world is empty at that point, with no light to speak of. However, it is at that moment that a Voice begins to sing, and slowly, the land of Narnia begins to take shape. The Singer is Aslan -- the Great Lion -- and soon he creates new creatures to inhabit it. Everyone except for Jadis and Uncle Andrew are in awe of Aslan, and the former tries to slay him with a lamppost that she brought from the others' world. Naturally, she is unsuccessful, fleeing when it's clear she cannot harm him. After that, Aslan gives certain animals the ability to speak and enlists Digory and Polly to seek something that will protect Narnia from Jadis, whom he identifies as a threat. He also names the Cabby the first King of Narnia, and once Digory and Polly return from their quest, he advises Digory on how to care for his sick mother and takes them and Uncle Andrew back to their own world -- but not before warning the children about the dangers of allowing their own world to become like Charn (the cruel, now-dead world Jadis initially came from).
In The Lion, the Witch, and the Wardrobe, Aslan is summoned back to Narnia in the 100th year of Jadis's wintry reign after Lucy Pevensie accidentally finds her way into the country through the wardrobe in Professor's Digory's house. He gathers an army to fight the White Witch, and his mere presence causes the winter ("Always winter, never Christmas") to fade. He meets Peter, Susan, and Lucy thanks to Mr. and Mrs. Beaver shortly after, and sends Narnians to rescue Edmund, who betrayed his family and was made a prisoner of the White Witch. When she comes to parlay and demands Edmund's blood, Aslan confers with her privately, offering his own life in the place of Edmund's. The Witch agrees, and later that night, Aslan is killed on the Stone Table by Jadis, as Lucy and Susan watch with horror. However, the next morning, the Stone Table cracks, and Aslan is returned to life. Aslan explains that "when a willing victim who had committed no treachery was killed in a traitor's stead, the Table would crack and Death itself would start working backward." After that, he invades the Witch's fortress with Lucy and Susan, restores the Narnians the Witch had turned to stone, and then returns to the field of battle with them. Aslan kills the Witch, and with the help of the reinforcements, the battle is won. He then crowns the four Pevensie children as Kings and Queens of Narnia, only to quietly slip away during the celebration.
In The Horse and His Boy (a book that takes place during the reign of the Pevensies), Aslan serves in the roles of guide, protector, comforter, and judge. Secretly, he saves the infant Prince Cor of Archenland from his enemies and guides the boat carrying him to Calormen. When Shasta (Prince Cor) runs away from Calormen with the Talking Horse Bree, Aslan forces them into meeting Aravis and Hwin (another Talking Horse) who are also fleeing to Narnia. He keeps Shasta company in the form of a cat at the Tombs of the Ancient Kings and chases off jackals that surround him in the dead of night. Aslan also chases Bree and Hwin after they leave Calormen so they will arrive in Archenland before the Calormene army does. During the chase, he slashes his claws across Arvis's back (the equivalent of a servant's whipping), punishing her for not considering the welfare of her servant before she ran away. Afterwards, when Shasta has become separated from the Archenlanders he warned, Aslan walks with the youngster through the mountains, guiding and standing between him and the cliffs. Later, he makes himself known to Aravis, Hwin, and Bree, an encounter that leaves them humble and self-conscious of their mistakes. He also appears before Prince Rabadash following the defeat of the Calormene army, and when kind words do not soften his disposition towards his captors, Aslan humbles him by turning him into a donkey -- a transformation that can only be undone in the temple of Tash. He stipulates, however, that is he goes beyond a 10-mile radius, Rabadash will turn back into a donkey, this time for good. Having made this pronouncement, he disappears once again.
By the time Prince Caspian takes place, 1300 years has passed in Narnia since the reign of the Pevensies, and Narnia has been taken over by a race of men called Telmarines. Prince Caspian is the true heir to the throne, which has been usurped by his uncle Miraz. After becoming leader of an uprising of "Old Narnians", Caspian blows Susan's magical horn and summons the Pevensie children back to Narnia. Once in Narnia, they are guided by Aslan to Caspian, though at first they are unable to see him. In the books, Aslan splits from the boys, taking Susan and Lucy with him as he awakens the river, the trees, and leads a Bacchanalian revelry along the river. In the end, Caspian is victorious, and Aslan dubs him King of Narnia. He also restores the tail of the Talking Mouse Reepicheep when the battle is over, impressed by the valor of the Mouse as well as his compatriots. At the end of the novel, Aslan opens a portal between the worlds, giving any Telmarines who wish to leave the opportunity to return to their own world. The Pevensie children also leave, though he tells Peter and Susan that they will not be returning to Narnia again.
In Voyage of the Dawn Treader, Aslan calls Edmund, Lucy, and their cousin Eustace Scrubb into Narnia to help Caspian search for the Seven Lost Lords, whom Caspian's uncle Miraz banished after Caspian's father died. During the journey, Aslan appears several times, once to warn the voyagers away from an island, another to restore Eustace to his original form (he was turned into a dragon), and once in the magician's house on another island. While Lucy is looking through the magician's book, he snarls at her when she thinks of casting a spell to make people love her best and later reprimands her in person for spying on her friend. He appears again in the form of a lamb when Edmund, Lucy, Eustace, and Reepicheep (the Talking Mouse) reach the world's end, only to transform into a lion. He shows Reepicheep the way to his country and then sends the children home. Before he does so, though, he tells Edmund and Lucy that they, like Peter and Susan, have become too old to come to Narnia again and must come to know him by another name in their own world.
In The Silver Chair, 50 years has elapsed in Narnia since the events of Voyage of the Dawn Treader. Caspian is old, and he has no wife or heir since the former was killed by a serpent, and his only son Rilian disappeared years ago. To bring him back, Aslan summons Eustace and his classmate Jill to Narnia. They find a doorway into Aslan's country, and when Eustace falls off a cliff due to Jill's carelessness, Aslan blows him to Narnia, saving him. Shortly after, he gives Jill her instructions -- that she must follow several signs upon arriving to Narnia in order to find Prince Rilian. He then blows her to Narnia, and though he does not appear again until the end of the book, his signs are central to the plot of the novel. Belief in Aslan also plays an important role in resisting the Lady of the Green Kirtle (the one who killed Rilian's mother and stole him away) and eventually defeating her. In the end, Rilian, Eustace, Jill, and Puddleglum (a Marsh-wiggle) make it back to Narnia. Rilian is reunited with his aging father, who blesses him and dies moments later. It is at that moment that Aslan appears to send the children home. Back in Aslan's country, Aslan revives Caspian with a drop of his own blood. The Lion, the newly rejuvenated King Caspian, Jill, and Eustace then proceed to scare away the bullies who were after Jill and Eustace before they arrived in Narnia.
In the final and seventh book of the series, The Last Battle, Aslan is impersonated by the donkey Puzzle at the behest of the devious ape Shift, who issues commands in "Aslan's" name. Allying with the Calormenes, Shift also encourages the Narnians to believe Tash and Aslan are one and the same, under the moniker "Tashlan". Those who refuse to believe are thrown into a hut and killed by "Tashlan" (actually Calormene soldiers). King Tirian of Narnia calls on Aslan for help, and Jill and Eustace are brought back to Narnia for that purpose. The deception is eventually discovered, and during the battle between the Narnians and Calormenes, they are forced into the stable where "Tashlan" is, only to find themselves in Aslan's country with the High King Peter and others from Narnia's past. After closing the door on Narnia (which has come to an end), Aslan leads them further into his country, and as he does, the landscape seems to expand. Aslan no longer appears to be a lion at that point, and the "He" becomes capitalized. His country is Heaven.
Abilities/Special Powers: To put it simply? Aslan is HAX.
Since Aslan is essentially God in his world, he has power over creation and the ability to interact with it in any way he chooses. He can create something from nothing, restore what has been lost, influence the shape of creation, destroy it, and move through it however he wants. For the purposes of the game, however, he will not be able to, say, create another world or leave this one. His powers will also be more localized in nature since he will be restricted to the world of Wonderland.
Also, as his world's God, Aslan not only knows what transpires there, but also about the affairs of other worlds. He knows about people, their lives and experiences, even before he's spoken to them (which is something I will definitely need a permissions post for). For the sake of the game, obviously, Aslan won't be able to know everything that's happening, or why, without explicit permission from other players.
In terms of how Aslan will relate to the setting itself, it's very unlikely that Aslan will purposely attempt to change the world or challenge the status quo. Though he is capable of it due to his nature -- i.e. as a being of pure Light and Goodness with God-tier power -- he will be disinclined to interfere except, perhaps, to protect others who need it.
Third-Person Sample:
He's proud of them.
It's not something that he has to say as there are better ways for him to express himself. From everlasting to everlasting, he's watched, observing and interacting with them when the times called for it. He loves them, one and all, in a way only he can love -- the way a lion does, fierce and proud, not for his own accomplishments, but rather for theirs.
They kneel to him after a battle well-fought, and there's a smile in his eyes. They've done well, rising to the occasion to meet his expectations. It pleases him because he knows that while they may not be kings and queens in their own realm, they will forever be tied to this one. To Narnia. To the strength and wisdom they've gained ever since they first stumbled through that wardrobe door.
It's been hard on them, he knows. To ask so much is wrong, perhaps, but to ask any less would be an insult. They have always been equipped for the challenges that have come their way; it's simply been a matter of showing them that they are -- what they can be.
He also knows that they're saddened. The news that the elder two of the Pevensies will not be returning is a blow to them all, and it speaks to how close they have actually become. However, it is time for them to make a new life. To understand that what they have here is just as possible there, even though the form may be different.
He watches them as they walk through the door he's made, as they vanish into the substanceless air. His tail swishes, and a smile spreads across his face.
Peter, Susan, Edmund, and Lucy. We shall meet again when the time is right.
First-Person Sample:
[ The recording begins in silence, and for a moment, the only thing to be heard is the faint splash of waves against the seashore and (maybe) the sound of footfalls, heavy against the sand. Finally, a Voice speaks, as warm and vibrant as a summer's day. ]
To everything, there is a season. From the rising of the Sun to the going down of the same, everything in creation works according to its nature.
Though we may not understand, everything has a purpose.
Even in the deepest Darkness, the Light will always shine.
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E-Mail: readingwhiz89@gmail.com
IM: ReadingWhiz89
Plurk: http://www.plurk.com/arrdubz
Other Characters: Zack Fair (
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Character Name: Aslan
Series: The Chronicles of Narnia (books)
Timeline: The end of Voyage of the Dawn Treader.
Canon Resource Link(s):
Character History:
Aslan hails from the world of Narnia, a realm where talking animals, centaurs, fauns, dwarves, and other such mythical creatures exist together with human beings. To the south there is Archenland, allies of Narnia, and even further south is the land of Calormen where men worship the god Tash. To the east are many islands, some populated, some not, and to the very ends of the Earth, there exists a place only few have seen: Aslan's Country.
Before all of these places existed, however, or the stars began to dance across the sky, Aslan was. The Son of the Emperor-Over-the-Sea (Narnia's God, essentially), Aslan is, in effect, not a Jesus allegory, but rather (according to C.S. Lewis), whom Jesus would have been if a place like Narnia existed. In the same way that Lucifer from Sandman is separate from the Biblical account, Aslan exists in his own world as its Lord and Creator. He is the only character who appears in all seven of the Chronicles of Narnia, which begins (chronologically) with The Magician's Nephew.
In The Magician's Nephew, Aslan first appears when Digory, Polly, Jadis, Uncle Andrew, the Cabby, and Strawberry (later dubbed Flegde), come upon an empty world using magic rings. The world is empty at that point, with no light to speak of. However, it is at that moment that a Voice begins to sing, and slowly, the land of Narnia begins to take shape. The Singer is Aslan -- the Great Lion -- and soon he creates new creatures to inhabit it. Everyone except for Jadis and Uncle Andrew are in awe of Aslan, and the former tries to slay him with a lamppost that she brought from the others' world. Naturally, she is unsuccessful, fleeing when it's clear she cannot harm him. After that, Aslan gives certain animals the ability to speak and enlists Digory and Polly to seek something that will protect Narnia from Jadis, whom he identifies as a threat. He also names the Cabby the first King of Narnia, and once Digory and Polly return from their quest, he advises Digory on how to care for his sick mother and takes them and Uncle Andrew back to their own world -- but not before warning the children about the dangers of allowing their own world to become like Charn (the cruel, now-dead world Jadis initially came from).
In The Lion, the Witch, and the Wardrobe, Aslan is summoned back to Narnia in the 100th year of Jadis's wintry reign after Lucy Pevensie accidentally finds her way into the country through the wardrobe in Professor's Digory's house. He gathers an army to fight the White Witch, and his mere presence causes the winter ("Always winter, never Christmas") to fade. He meets Peter, Susan, and Lucy thanks to Mr. and Mrs. Beaver shortly after, and sends Narnians to rescue Edmund, who betrayed his family and was made a prisoner of the White Witch. When she comes to parlay and demands Edmund's blood, Aslan confers with her privately, offering his own life in the place of Edmund's. The Witch agrees, and later that night, Aslan is killed on the Stone Table by Jadis, as Lucy and Susan watch with horror. However, the next morning, the Stone Table cracks, and Aslan is returned to life. Aslan explains that "when a willing victim who had committed no treachery was killed in a traitor's stead, the Table would crack and Death itself would start working backward." After that, he invades the Witch's fortress with Lucy and Susan, restores the Narnians the Witch had turned to stone, and then returns to the field of battle with them. Aslan kills the Witch, and with the help of the reinforcements, the battle is won. He then crowns the four Pevensie children as Kings and Queens of Narnia, only to quietly slip away during the celebration.
In The Horse and His Boy (a book that takes place during the reign of the Pevensies), Aslan serves in the roles of guide, protector, comforter, and judge. Secretly, he saves the infant Prince Cor of Archenland from his enemies and guides the boat carrying him to Calormen. When Shasta (Prince Cor) runs away from Calormen with the Talking Horse Bree, Aslan forces them into meeting Aravis and Hwin (another Talking Horse) who are also fleeing to Narnia. He keeps Shasta company in the form of a cat at the Tombs of the Ancient Kings and chases off jackals that surround him in the dead of night. Aslan also chases Bree and Hwin after they leave Calormen so they will arrive in Archenland before the Calormene army does. During the chase, he slashes his claws across Arvis's back (the equivalent of a servant's whipping), punishing her for not considering the welfare of her servant before she ran away. Afterwards, when Shasta has become separated from the Archenlanders he warned, Aslan walks with the youngster through the mountains, guiding and standing between him and the cliffs. Later, he makes himself known to Aravis, Hwin, and Bree, an encounter that leaves them humble and self-conscious of their mistakes. He also appears before Prince Rabadash following the defeat of the Calormene army, and when kind words do not soften his disposition towards his captors, Aslan humbles him by turning him into a donkey -- a transformation that can only be undone in the temple of Tash. He stipulates, however, that is he goes beyond a 10-mile radius, Rabadash will turn back into a donkey, this time for good. Having made this pronouncement, he disappears once again.
By the time Prince Caspian takes place, 1300 years has passed in Narnia since the reign of the Pevensies, and Narnia has been taken over by a race of men called Telmarines. Prince Caspian is the true heir to the throne, which has been usurped by his uncle Miraz. After becoming leader of an uprising of "Old Narnians", Caspian blows Susan's magical horn and summons the Pevensie children back to Narnia. Once in Narnia, they are guided by Aslan to Caspian, though at first they are unable to see him. In the books, Aslan splits from the boys, taking Susan and Lucy with him as he awakens the river, the trees, and leads a Bacchanalian revelry along the river. In the end, Caspian is victorious, and Aslan dubs him King of Narnia. He also restores the tail of the Talking Mouse Reepicheep when the battle is over, impressed by the valor of the Mouse as well as his compatriots. At the end of the novel, Aslan opens a portal between the worlds, giving any Telmarines who wish to leave the opportunity to return to their own world. The Pevensie children also leave, though he tells Peter and Susan that they will not be returning to Narnia again.
In Voyage of the Dawn Treader, Aslan calls Edmund, Lucy, and their cousin Eustace Scrubb into Narnia to help Caspian search for the Seven Lost Lords, whom Caspian's uncle Miraz banished after Caspian's father died. During the journey, Aslan appears several times, once to warn the voyagers away from an island, another to restore Eustace to his original form (he was turned into a dragon), and once in the magician's house on another island. While Lucy is looking through the magician's book, he snarls at her when she thinks of casting a spell to make people love her best and later reprimands her in person for spying on her friend. He appears again in the form of a lamb when Edmund, Lucy, Eustace, and Reepicheep (the Talking Mouse) reach the world's end, only to transform into a lion. He shows Reepicheep the way to his country and then sends the children home. Before he does so, though, he tells Edmund and Lucy that they, like Peter and Susan, have become too old to come to Narnia again and must come to know him by another name in their own world.
In The Silver Chair, 50 years has elapsed in Narnia since the events of Voyage of the Dawn Treader. Caspian is old, and he has no wife or heir since the former was killed by a serpent, and his only son Rilian disappeared years ago. To bring him back, Aslan summons Eustace and his classmate Jill to Narnia. They find a doorway into Aslan's country, and when Eustace falls off a cliff due to Jill's carelessness, Aslan blows him to Narnia, saving him. Shortly after, he gives Jill her instructions -- that she must follow several signs upon arriving to Narnia in order to find Prince Rilian. He then blows her to Narnia, and though he does not appear again until the end of the book, his signs are central to the plot of the novel. Belief in Aslan also plays an important role in resisting the Lady of the Green Kirtle (the one who killed Rilian's mother and stole him away) and eventually defeating her. In the end, Rilian, Eustace, Jill, and Puddleglum (a Marsh-wiggle) make it back to Narnia. Rilian is reunited with his aging father, who blesses him and dies moments later. It is at that moment that Aslan appears to send the children home. Back in Aslan's country, Aslan revives Caspian with a drop of his own blood. The Lion, the newly rejuvenated King Caspian, Jill, and Eustace then proceed to scare away the bullies who were after Jill and Eustace before they arrived in Narnia.
In the final and seventh book of the series, The Last Battle, Aslan is impersonated by the donkey Puzzle at the behest of the devious ape Shift, who issues commands in "Aslan's" name. Allying with the Calormenes, Shift also encourages the Narnians to believe Tash and Aslan are one and the same, under the moniker "Tashlan". Those who refuse to believe are thrown into a hut and killed by "Tashlan" (actually Calormene soldiers). King Tirian of Narnia calls on Aslan for help, and Jill and Eustace are brought back to Narnia for that purpose. The deception is eventually discovered, and during the battle between the Narnians and Calormenes, they are forced into the stable where "Tashlan" is, only to find themselves in Aslan's country with the High King Peter and others from Narnia's past. After closing the door on Narnia (which has come to an end), Aslan leads them further into his country, and as he does, the landscape seems to expand. Aslan no longer appears to be a lion at that point, and the "He" becomes capitalized. His country is Heaven.
Abilities/Special Powers: To put it simply? Aslan is HAX.
Since Aslan is essentially God in his world, he has power over creation and the ability to interact with it in any way he chooses. He can create something from nothing, restore what has been lost, influence the shape of creation, destroy it, and move through it however he wants. For the purposes of the game, however, he will not be able to, say, create another world or leave this one. His powers will also be more localized in nature since he will be restricted to the world of Wonderland.
Also, as his world's God, Aslan not only knows what transpires there, but also about the affairs of other worlds. He knows about people, their lives and experiences, even before he's spoken to them (which is something I will definitely need a permissions post for). For the sake of the game, obviously, Aslan won't be able to know everything that's happening, or why, without explicit permission from other players.
In terms of how Aslan will relate to the setting itself, it's very unlikely that Aslan will purposely attempt to change the world or challenge the status quo. Though he is capable of it due to his nature -- i.e. as a being of pure Light and Goodness with God-tier power -- he will be disinclined to interfere except, perhaps, to protect others who need it.
Third-Person Sample:
He's proud of them.
It's not something that he has to say as there are better ways for him to express himself. From everlasting to everlasting, he's watched, observing and interacting with them when the times called for it. He loves them, one and all, in a way only he can love -- the way a lion does, fierce and proud, not for his own accomplishments, but rather for theirs.
They kneel to him after a battle well-fought, and there's a smile in his eyes. They've done well, rising to the occasion to meet his expectations. It pleases him because he knows that while they may not be kings and queens in their own realm, they will forever be tied to this one. To Narnia. To the strength and wisdom they've gained ever since they first stumbled through that wardrobe door.
It's been hard on them, he knows. To ask so much is wrong, perhaps, but to ask any less would be an insult. They have always been equipped for the challenges that have come their way; it's simply been a matter of showing them that they are -- what they can be.
He also knows that they're saddened. The news that the elder two of the Pevensies will not be returning is a blow to them all, and it speaks to how close they have actually become. However, it is time for them to make a new life. To understand that what they have here is just as possible there, even though the form may be different.
He watches them as they walk through the door he's made, as they vanish into the substanceless air. His tail swishes, and a smile spreads across his face.
Peter, Susan, Edmund, and Lucy. We shall meet again when the time is right.
First-Person Sample:
[ The recording begins in silence, and for a moment, the only thing to be heard is the faint splash of waves against the seashore and (maybe) the sound of footfalls, heavy against the sand. Finally, a Voice speaks, as warm and vibrant as a summer's day. ]
To everything, there is a season. From the rising of the Sun to the going down of the same, everything in creation works according to its nature.
Though we may not understand, everything has a purpose.
Even in the deepest Darkness, the Light will always shine.